"Creative & Innovative Education to Enhance the Quality of Life"

Special Track on Games and Creativity in Education and Training

The Special Track on Games and Creativity in Education and Training at IEEE TALE 2019 will bring together leading researchers and practitioners from academia and industry in the field of Games and Creative in Education and Training to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. This track will provide in depth discussion and share insights and cutting-edge research related to game technologies and design, in education and training covering scientific, technical, and engineering aspects of games.


05 September 2019 : Paper submission FINAL deadline

25 September 2019 : Notification of review outcomes

15 October 2019 : Camera ready submission & Registration (early bird)

31 October 2019 : Camera ready submission & Registration (Regular)

10 December 2019 : Conference opening

CONTACT : gamecreativity@tale2019.org


  1. Games: advances in and applications of machine learning, search, reasoning, optimization and other CI/AI methods related to video games, board games, computer games, serious games, mathematical games and other types of games that related with education and training. This includes, but is not limited to, methods for game playing, content generation, player modeling, and game adaptation, as well as game-based testing of AI methods.
  2. Game Technology: papers on engines, frameworks, graphics, sound, networking and animation.
  3. Game Interaction and Player Experience: advances in game interfaces and modeling of player experience and metrics.
  4. Game Design: methods, techniques and studies on video and board game design.
  5. Game Education: usage of games for education, learning and development. This includes game competitions used for teaching and research in education institutions.


  • Full (6-8 pages) or short (4-6 pages) paper w/ Oral Presentation
  • Short (4-6 pages) or work-in-progress paper (4-6 pages)) w/ poster Presentation


Submissions will be accepted only electronically through the conference website, from which guidelines and templates are available. A double blind peer-review process will be used to evaluate all submitted papers and presentation proposals. Please submit your paper via online submission as shown in http://tale2019.org/authors-and-presenters/paper-submission.


All accepted and registered full, short, and work-in-progress papers that are presented at TALE 2019 in the Academic Stream will be published in the conference proceedings (USB with ISBN) and submitted to the IEEE Xplore® digital library. Content loaded into Xplore is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, Ei Compendex), Clarivate Analytics (CPCI—part of Web of Science) and others, for potential inclusion in their respective databases. In addition, authors of selected papers may be invited to submit expanded versions of their papers for consideration for special issues of a number of journals to be published in conjunction with the Special Track.


  • Yaya Heryadi, Binus University, Indonesia
  • Morris Jong, The Chinese University, Hong kong
  • Rosanna Chan, The Chinese University, Hong Kong

This Special Track is being organised in cooperation with:


Conference Date
10-13 December 2019
Royal Ambarrukmo Hotel, Yogyakarta - Indonesia

Paper submission FINAL deadline:
05 September 2019

Notification of acceptance:
25 September 2019

Camera ready submission & Registration:
15 October 2019 (early bird)

Camera ready submission & Registration:
31 October 2019 (Regular)
Tutorial proposals:
25 October 2019

Technical co-sponsor:
Hosted by:
Supported by: